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November 23rd

  • svaddi94
  • Dec 3, 2020
  • 1 min read

Updated: Dec 11, 2020

- First thought of idea of recursion in logic


- Update doubly adjacent squares as well as directly adjacent squares


- Clarifications of objectives of agent (is the Wumpus required to be killed? should we look for the quickest path?)


- Decided against using a memory system that keeps track of path travelled, instead only remembers what is in each location


- Discussed how to implement safe squares in map, finally decided with a three-pronged method: safe, potentially unsafe, and unsafe

 
 
 

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