- First thought of idea of recursion in logic
- Update doubly adjacent squares as well as directly adjacent squares
- Clarifications of objectives of agent (is the Wumpus required to be killed? should we look for the quickest path?)
- Decided against using a memory system that keeps track of path travelled, instead only remembers what is in each location
- Discussed how to implement safe squares in map, finally decided with a three-pronged method: safe, potentially unsafe, and unsafe
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