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November 23rd

- First thought of idea of recursion in logic


- Update doubly adjacent squares as well as directly adjacent squares


- Clarifications of objectives of agent (is the Wumpus required to be killed? should we look for the quickest path?)


- Decided against using a memory system that keeps track of path travelled, instead only remembers what is in each location


- Discussed how to implement safe squares in map, finally decided with a three-pronged method: safe, potentially unsafe, and unsafe

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December 7th

--- Afternoon Session --- - Spoke with Bram and Mark about possible bug in simulation, observed that it was fine on their end and may be...

December 3rd

- Program is working well, passing all the maps that were tried - Agent is taking a long time to complete maps, but this was expected as...

November 30th

- Notified of website component, initial creation of website - The logic part of the algorithm was completed for the most part, so we...

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